![]() ![]() I actually gave up on my gameplay once because of a switch I couldn’t find. The worst ones were on Levels 10-11, because the switches were the size of pebbles on the wall. There are many secret paths in this game, and a good chunk of them are a pain in the ass to find. The one that terrified me the most was the Mind Flayer – tall, octopus men who can use psychic attacks on your party, which prevent you from attacking. #EYE OF THE BEHOLDER WALKTHROUGH SPECIAL QUESTS MANUAL#While the manual was very descriptive with each creature you face in the game, a lot of them caught me off guard when I first encountered them. I nearly lost my shit when I completed the Level 1 special quest, and received a knife called a “Guinsoo.”Įach level has different enemies, and they do get significantly tougher as you get deeper into the game. I later found a guide that told me every level in the game has a Special Quest, and sometimes you can get some neat items for completing them. I was then informed that I completed the “Special Quest” for this level. Curiously, I pulled it, and heard a chime. There are also Special Quests, which I discovered completely by accident – I was exploring Level 4, when I came across a chain in the wall. Like in 95% of all RPGs, you fight enemies and complete quests for experience. You can resurrect dead heroes with a Dwarven Cleric found halfway through the game, which in some cases, is worth it just for the dialogue you can have with that character…especially when you find Tyrra on Level 10 (she blames her death on the incompetent adventurers she was escorting). This can be done by either finding/rescuing an adventurer during your travels, or locating the skeletal remains of one. For example, having a Fighter with high Strength is always a good thing, but not so much for a Cleric, who would better benefit from an increase in Wisdom, for quicker access to better spells.Īside from your four party members, you can also recruit others to join your party. As I got better at the game (and doing some research), I would restart and change my party completely, learning from my mistakes. I had very little experience with this stuff prior to playing this game, so I ended up choosing whatever the hell looked good. You decide on your characters’ sex, race, class, and alignment – and then choose their base stats. Your only chance of escape is to press on, and destroy this evil presence – all the while hoping another exit will present itself.īefore you start your adventure, you have to choose who is in your party. As you begin investigating the sewers, the entrance intentionally collapses, trapping you and your party underground. The plot of this game is rather basic – you are hired by the lords of Waterdeep to investigate an evil presence growing beneath the city. Although I later found out that the Select button allows you to toggle between your party’s movement with the controller directly and the cursor. This cursor controls EVERYTHING in the game – movement, attacks, spells, and the rest. This was tedious and frustrating when I first played it, mainly because you use the D-pad to move a cursor around. You view the game in first-person, and you move around on a grid-based 3D system. The game, originally created for MS-DOS in 1990, was ported to the Super Nintendo in 1994. ![]() It was a bit confusing, at first, and it took me six months to beat it the first time (because I kept restarting and changing up my party), but what an accomplishment it was. Then on Christmas that year I received a copy of Eye of the Beholder for my SNES, and I was excited to play it. And while my first time playing it came in at under an hour, I still enjoyed the hell out of it – especially since my fighter got to cleave a bandit in half because I rolled a 20. I had briefly heard about the game before, but never got the chance to try it. My introduction to Dungeons and Dragons was at summer camp in 1995. ![]()
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